My Game Design Philosophy

I believe the world is just a little too serious, and I try to do my small part to make it more fun.

Playing games has helped me break out of my own shell and make friends. I hope I can give others that same opportunity, and for those who already have tons of friends, I hope to give them a good reason to get together.

Whether a family, a group of friends, or even complete strangers, I design games with the vision of bringing people together to share positive experiences.

My Game Design Approach

My games often share several common elements, including:

  • Accessible: easy-to-teach games; easy-to-set-up; quirky themes to appeal to many people; focus on graphic design and pictures to immerse players in the experience
  • Re-playable: games you can come back to over-and-over to enjoy; often with modular components or variable set-ups and unique player powers
  • Lucky but skillful: many of my games do have a heavy dose of luck. I believe this levels the playing field and gives all a chance of winning. However, usually the most skillful player will win
  • Fun: I focus on creating positive player interactions and exciting, memorable game moments

My Game Design Experience

I have over a decade of experience designing and developing board games. I meet with several design groups weekly, including the Austin Board Game Design Group and Break My Game, in order to improve my games and help other creators develop their designs.

One of my core strengths is the ability to give and receive feedback in a constructive way. At the end of the day, I seek to put my ego aside and focus on the player experience.

I believe ideas are cheap. I take a volume-based design approach of designing many, many games and seeing which ones resonate with audiences and play smoothly. What you see on this site is the cream of the crop: thoroughly tested and developed to bring players joy.